When you buy a strike (example: 150 runs), you pay exactly that many coins as stake. As the match progresses, every ball event changes your premium based on the rules below. If the accumulated premium reaches the strike value under wicket rules, you win.
| Format | Interval | Available Strikes |
|---|---|---|
| T20 | 20 runs each | 20, 40, 60, 80, 100, 120, 140, 160, 180, 200, 220, 240, 260, 280, 300 |
| ODI | 50 runs each | 50, 100, 150, 200, 250, 300, 350, 400 |
| TEST | 50 runs each | 50, 100, 150, 200, 250, 300, 350, 400, 450, 500, 550, 600 |
| Event | Premium Change |
|---|---|
| Single run (1,2,3,5 etc.) | +1 per run |
| Boundary (4 runs) | +6 (default 4 + extra 2) |
| Six (6 runs) | +10 (default 6 + extra 4) |
| Wide ball (plus any runs scored) | +2 (default 1 + extra 1) |
| No ball (without free hit, plus any runs scored) | +3 (default 1 + extra 2) |
| No ball + Free hit (T20/ODI only, plus any runs scored) | +3 (no ball) +2 (free hit) = +5 |
| Free hit (manual) | +2 |
| Event | Premium Change |
|---|---|
| Wicket lost | -20 |
| Two wickets in same over | -10 (extra) |
| Hat-trick (3 consecutive wickets) | -20 (extra) |
| 5+ wickets in first 10 overs | -20 (extra) |